League Rules:

Under 13 Match Rules

  1. Any person under the age of 13 on the 31st August of the year preceding the season shall be eligible.
  2. Games will be played on a Thursday evening with a 6.30 pm start, whenever possible. Twenty overs per side to be played in all League games, unless otherwise agreed between the team managers.
  3. The games shall be played on a pitch of 21 yards. Artificial pitches are acceptable.
  4. Ball must be school regulation size. Maximum weight 4.75oz.
  5. All boundaries count as four runs.
  6. Maximum of 3 overs per bowler.
  7. There will be no extra ball if a wide or no ball is bowled and two runs shall be awarded, (plus any runs scored off the no ball).  With the exception of the last over of each innings, when a wide or no ball (plus any runs scored off the no ball), will count as one run and an extra ball shall be bowled.
  8. On scoring 30, a batsman will retire and not return to the wicket.
  9. No fielder, except the wicketkeeper, is to field nearer than 11 yards, measured from the middle stump, except behind the wicket on the off side, until the batsman has played the ball. If a fielder comes within this distance; the umpire must stop the game and instruct the fielder to move back.

Under 11 Match Rules

  1. Any person under the age of 11 on the 31st August of the year preceding the season shall be eligible.
  2. Games will be played on a Sunday morning with a 10 am start, whenever possible.
  3. A club can have a choice of playing 8 - a - side pairs cricket, or 11 a side overs cricket. Fixtures will be compiled for 2 separate competitions.
  4. The games shall be played on a pitch of 20 yards. Artificial pitches are acceptable.
  5. Ball must be school regulation size. Maximum weight 4.75oz.
  6. All boundaries count as four runs.
  7. Each game shall consist of one innings per side.

8 - a - side rules

  1. The batting side shall be divided into pairs, each pair batting for 5 overs. The pairs shall change at the end of the 5th, 10th and 15th overs.
  2. A batsman shall have unlimited lives, but each time he is dismissed, 4 runs shall be deducted from the score and shown on the score sheet as a wicket lost. The umpires shall signal to the scorers the fall of all wickets, using the normal ‘out’ signal. The game is not to proceed until the scorers have acknowledged the umpires signal.
  3. Everyone on the fielding side must bowl, with the exception of the wicket keeper. No person may bowl more than four overs.
  4. There will be no extra ball if a wide or no ball is bowled and two runs shall be awarded, (plus any runs scored off the no ball).  With the exception of the last over of each innings, when a wide or no ball (plus any runs scored off the no ball), will count as one run and an extra ball shall be bowled.
  5. No fielder, except the wicketkeeper, is to field nearer than 11 yards, measured from the middle stump, except behind the wicket on the off side, until the batsman has played the ball. If a fielder comes within this distance; the umpire must stop the game and instruct the fielder to move back.
  6. At the fall of each wicket, the batsmen shall change ends. This shall not apply if a wicket falls on the last ball of an over.
  7. At the start of an innings the scoreboard shall show a total of 200 runs. Runs will be added in the normal way as they are scored. For each wicket 4 runs will be deducted from the total.
  8. If less than 8 players, a player shall be selected by the opposition, to bat twice, prior to the start of the game.
  9. A no ball shall be called and signalled if a) a player throws the ball or b) the ball bounce twice or rolls along the ground before reaching the popping crease.
  10. Each team shall provide a responsible person to umpire their game, who will be allowed to assist their team in the field.